A game Dev knew their game had some issues but decided to just release it and patch it after? Somebody stop presses. Get the president on the phone…….this is unprecedented. My god the horror. /sarcasm
Executive producer of Bethesda, Todd Howard admitted in an interview that the publisher was more than aware of the problems with the PS3 version of Skyrim before release, but stated “only a small percentage” of players would be affected”.
He goes on to to say “The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control,” Howard said, on the bad memory problem on the platform. He later on goes to say the plan was to tweak the code enough so they could release a patch as soon as possible after the release date.
But unsurprisingly, the fact is the dev team at Bethesda already knew about this “memory situation” on the PS3, many PS3 players where in rage mode.
Funny enough Bethesda could of delayed the realise of the game until these problems was fixed but this would only anger the majority of PS3 gamers than the “small percentage” of gamers that was effected by these problems. But this in fact left PS3 gamers with a broken copy for almost 3 months so its safe to say Bethesda backfired this one.
Stay classy Bethesda. :/


